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NBA(R) 2K16 Announces Early Tip-Off Weekend

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2K today announced that NBA(R) 2K16, the next iteration of the top-rated NBA video game simulation series for the past 15 years*, will offer fans an unprecedented Early Tip-Off Weekend, putting the full game into the hands of fans four days ahead of the scheduled street date. Beginning today, fans can pre-order NBA 2K16 at participating North American retail and online vendors, ensuring they receive their copy beginning on Friday, September 25, four days ahead of the game’s September 29 street date, along with in-game bonuses.

NBA 2K16 promises to be one of the most groundbreaking sports titles in video game history, combining exciting new features with uncanny realism,” said Alfie Brody, vice president of marketing for NBA 2K. “We’re always seeking new ways to excite and ignite our fans’ tremendous passion for the franchise, and offering unmatched early access is just another way to bring them closer to the on-court action they crave.”

In addition to Early Tip-Off Weekend access, NBA 2K16 pre-orders will include the following in-game bonuses:

  • 10,000 Virtual Currency (VC);
  • MyTEAM VIP Package:
    • New-Gen & PC – 3 MyTEAM Emerald Packs each with a guaranteed Emerald player;
    • Prior-Gen – MyTEAM Gold Booster Pack with Guaranteed Gold Player and 4 additional Gold items.

NBA 2K16 will be available for PlayStation(R)4 and PlayStation(R)3 computer entertainment systems, the Xbox One all-in-one games and entertainment system and Xbox 360 games and entertainment system from Microsoft; and Windows PC platforms on September 29, 2015.

Follow @NBA2K on social media for the latest NBA 2K16 news.

Developed by Visual Concepts, a 2K studio, NBA 2K16 is not yet rated by the ESRB.

*According to 2000 – 2015 Metacritic.com and Gamerankings.com.

2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO) .

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, marketer and publisher of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems, handheld gaming systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, 2K Marin, 2K Czech, 2K Australia, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock(R), BorderlandsTM and XCOM(R) franchises, the beloved Sid Meier’s Civilization series, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise**. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO) . For more information, please visit www.2K.com.

**According to 2008 – 2015 Metacritic.com and The NPD Group estimates of U.S. retail video game sales through April 2015.

“PlayStation” and “PS3″ are registered trademarks. “PS4″ is a trademark of Sony Computer Entertainment Inc.

All trademarks and copyrights contained herein are the property of their respective holders.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our ability to raise capital if needed and risks associated with international operations. Other important factors and information are contained in the Company’s Annual Report on Form 10-K for the fiscal year ended March 31, 2015, including the risks summarized in the section entitled “Risk Factors,” and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

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